
There’s always a grapple point, Batman can get around Gotham smoothly and easily, and it is never boring to explore. There would be some buildings in Warner Montreal’s Batman title for example that you wouldn’t be able to grapple on, there would be barriers where there shouldn’t be, or places like under the bridge that were just boring to explore. It’s wonderfully realised, with an insane attention to detail that Arkham Origins just lacked. It’s Gotham City though that’s the star of the show, not Batman. Which I’m fine with, although those armoured bastards are a bit of a pain. This is definitely to be played after Arkham Asylum and City as the difficulty in both Combat and Silent Predator areas takes into account that we’re all Batman veterans now. Stealth encounters have similarly been tweaked with the additions of vertical vents and more intelligent enemies. There’s even the odd moment where you can play other characters too, which are a neat change of pace. The addition of Fear Takedowns that allow you to quickly take out up to five enemies seems initially cheap, but once you realise just how many enemies you’ll be facing having the opportunity to quickly dispatch a few in heavily dramatic fashion becomes very welcome. The combat is still superb, besting all the imitators and just feeling more rhythmic than the “this just feels wrong” of Arkham Origins, meaning that every fight is fun. In terms of actual gameplay Batman: Arkham Knight is mostly amazing. The other Arkhams had me hooked from beginning until end, but here I was bored. There’s not enough threat, especially with Gotham completely emptied, and the side-villains like Two-Face and the Penguin feel crowbarred in. Apart from the aforementioned early twist it’s all pretty predictable, and anyone with a halfway modern knowledge of Batman comics will have deduced Arkham Knight’s boring identity as soon as he appears - and everyone else will get it halfway into the game.

That all said, the plot simply didn’t grip me as much as any of the previous Arkham games, including Origins. It’s up to Batman to take Gotham back, but the cost might be too great this time.Ī lovely setup, and if you haven’t had the whole thing spoiled for you by now I won’t either - but I will say that there is at least one excellent twist involving the Joker, and the story is excellently acted by the likes of longtime Perfect Batman Kevin Conroy and veteran film actor John Noble doing a creepy Scarecrow.

The Scarecrow unleashes his fear toxin on Gotham, the city evacuates, and a new foe called the Arkham Knight and his well-trained militia takes over the city.

The Joker’s dead, crime is at an all-time low, and nothing can possibli go wrong - until it does. For anyone who doesn’t know, the story starts a few years after the events of Arkham City, which I gave a 10 to incidentally, mostly because it worked fine on PC at launch.
